The Apollo is a high speed attack walker, generally fielded in flanking, interdiction or expeditionary operations where heavier walkers would be unsuitable. The Apollo is particularly adept at this role, since it is equipped with jump jets, allowing it to cover short distances in the air and at high speed. In addition to the speed advantage, this allows the Apollo to jump from behind structures and high cover, making it an excellent ambush predator. It can be armed with either a lighter version of the standard RX-1 Railgun or with the Manslayer, a conventional cannon armed with advanced, air-bursting munitions.
The Erebos is a high speed attack walker, generally fielded in infiltration and support operations. Its primary role is to harass enemy armour concentrations. It carries an EM field disruption projector, a device which severely disrupts optical and electronic targeting equipment of all nearby enemy units. A single, well placed Erebos can severely reduce the effectiveness of fire of an entire enemy armoured group. However, such a role makes the lightly armoured Erebos and obvious target, leading to the highest mortality rate in the entire PHR army. Selection for Erebos squadrons are strictly volunteer only and attracts the bravest (or most foolhardy) pilots the PHR has to offer. The potentially devastating effectiveness of the Erebos still gives it a place in PHR military doctrine however, since the lives of just one or two pilots can often be decisive in bringing victory.
Like its cousin the Apollo, the Erebos can be armed with either a lighter version of the standard RX-1 Railgun or with the Manslayer, a conventional cannon armed with advanced, air-bursting munitions.
The Apollo/Erebos is based around the lighter Type-3 Strike Walker chassis. Type-3 walkers are considerably faster than Type-1's and have only recently been observed on the frontline. Type-3 walkers are equipped with more powerful drive systems and better motion damping hardware than Type-1 and 2's, allowing their pilots to pursue a more aggressive stance than their peers. Apollo squadrons in particular attract younger, fiery pilots who are generally hand-picked for transition direct from Janus Scout Walker Squadrons.
Full background and rules are now available in Reconquest: Phase 1